Saturday 19 November 2011

10 Products Failed To Console Gaming

The following is a list of the top ten console games of failure:


10. Neo Geo


Neo Geo is a cartridge-based arcade and home video game system released in 1990 by Japanese game company SNK. Being in the fourth generation of gaming, it is the first in a family console Neo Geo former, who only lived until 1990. This display 2D graphics hardware is relatively colorful.




9. Sega Saturn

Sega Saturn is a 32-bit game console was first released by Sega on November 22, 1994 in Japan, May 11, 1995 in North America, and July 8, 1995 in Europe. This console is discontinued in 1998 in North America, Europe, and Australia and in 2000 in Japan.

Although these consoles are popular in Japan, the Saturn failed to get similar attention in North America and Europe against its competitors, the PlayStation and Nintendo 64. This console had sold as many as 9.5 million units around the world




8. The Original XBox Gamepad
This list continues with the failure of a smaller scale. Or rather a big failure, with over-sized controller daftly that (in retrospect) actually provide something of a mission statement for the Xbox brand. Although Kinect is trying to bring a wider audience coveted into the living room, it undeniably has a library of software built around a large human hand. Forget your sissy Playstation gamepad to palm-sized average. This weather, hard-skinned hand is to stifle, rather than a moisturizer.

In contrast degrading, revision 'type-S' is made for the Japanese market, only to be formally adopted in the region every year after the console release. But the stupidest thing about this error is that SEGA has done exactly the same thing with Saturn. West chunkier model is replaced with the Japanese version is more prudent measures two years after its release.



7. N-Gage
N-Gage is a mobile telephone and handheld game system by Nokia, based on Nokia Series 60 platform, released in October 2003. It started selling on October 7, 2003.The substituted N-Gage QD original N-Gage in 2004.

N-Gage attempted to lure gamers away from the Game Boy Advance by entering the phone functions. It does not work, partly because of the button, which is designed for phones, not suitable for gaming and when used as the original N-Gage mobile phone is described as resembling "a taco".



6. Apple Pippin
Pippin, known in Japan as Pippin Atmark.Dan marketed as PIPP! N, is a multimedia platform designed by Apple Inc. (then Apple Computer Inc.) and produced by Bandai in 1995. It is based on a 66 MHz PowerPC 603 processor, 14.4 kbit / s modem and ran the translation version of the System 7.5.2 operating system.

The goal is to create an inexpensive computer aimed mostly at playing CD-based multimedia titles, especially games, but also serves as a computer network. It displays 4x CD-ROM and video output that can be connected to a standard television screen.



5. Atari Jaguar
Atari Jaguar is a fifth-generation game console released by Atari in 1993. This console is the latest console is marketed under the brand name until the release of the Atari Flashback Atari in 2004. Atari Jaguar is designed to exceed the processing capabilities of the Sega Mega Drive, Super Nintendo Entertainment System, and the Panasonic 3DO. Although it was released a year earlier, this console eventually compete with the Sega Saturn, PlayStation, and other fifth-generation consoles. The console was first released in New York City and San Francisco on November 23, 1993 throughout the United States in early 1994.




4. Virtually Every CD-Based Console
Optical media epidemic that spread across the industry in the early '90s seems very strange in retrospect. Not only do a whole host of new producers trying to crash the console market with a console based around media CD (CD32, CD-i and Pippin are), but the CD add-on starts to grow, abscess-like on a machine that has been successful (Sega / Mega CD which the most obvious).

They're on to something, of course. Playstation prove that optical media is the way forward for the console, and Nintendo lost significant market share when it stubbornly stick to the cartridges in the same era. Even they are tempted into the CD add-on games with N64DD unfortunately named.

The problem is, the possibility of games on compact disks inspire some thoughts that are very lazy. CDs are used for music and movies, so the CD should be used to play music and movies! Most of horrible FMV games (including Trap Night and Phantasmagoria) with minimal interactivity ensures that this platform was bombed, and bombed hard.



3. Current Generation Manufacturing and Design
The great players make all the right decisions with their current design. They are in step with the march of technology, while technology offers that may or may not take. In addition to the Wii motion controls gambling, they have experimentally without too risky. The problem, one of the major aspects of their internal design is fundamentally flawed (or was intelligently designed to fail, depending on your viewpoint).

The most well-known weakness of this generation is the 'Red Ring of Death' Xbox 360, but the 'Yellow Light of Death' on the Playstation 3 models together very poorly. The failure rate of 360 consoles ever said about a third of all units produced, and many who suffer from the problem down to simple things like air flow, and type of solder used in the making. Instead sad, it all seems to stem from the teasing that Microsoft received more than the size of the original Xbox. The 360 underwent liposuction therapy, and now sat there stuffing his face all the same, time bomb of heart disease.



2. Sega Mega Drive 32X
The Sega 32X, codenamed Project Mars, is an add-on for Mega Drive / Genesis video game console by Sega. The goal is to increase the lifespan of aging Mega Drive / Genesis system, which faces tough competition from the SNES. While connecting to the Mega Drive has improved its ability, unwillingness to adapt because of previous failure of the Mega CD and Sega Saturn systems led to low sales and the upcoming short lifespan.





1. Virtual Boy
Nintendo Virtual Boy Is a semi-handheld game console device output Nintendo first launched in 1995. Virtual Boy is the first handheld game console that carries the concept of "true 3D graphics" (a true 3D image) by utilizing the principle of sterogafi in creating three-dimensional effects on the screen. Virtual Boy in the form of a projector device shaped glasses that are equipped with a tripod and gamepad. The console is still using a monochromatic display and the format of the game cartridge.



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